SO: This was my first game of this magnitude, and my other experience was very minimal. Was the recording process for Trevor different than for other games you've worked on? How? The portrayal of Trevor was acting - trust the words and the actions will take you where you need to be. Have you done meth before? Speed? Did that help in your portrayal of Trevor? We felt good, but you leave the room and it's no longer in your hands. We both felt we had some sort of chemistry together, True West with some combative, male aggression thing. When Ned Luke, who portrays Michael, and I went in the room together we immediately had something. The call back at Rockstar was a little different as they wanted to test out various combinations with actors. SO: The first audition was like any other - standing in front of a blue screen acting with the casting director who is reading with you. My agent gave me the appointment, I went on tape with a casting director, many weeks later I was asked for a call back at Rockstar, and that was how it began. Who hasn't wanted to respond to the rude person or to the bully or to anyone that has made your day miserable and taken away some of its joy? Trevor brings it all back for gamers - you get to act out on every impulse and desire.
#Trevor from gta real life free
People play these games to escape, to be free of the repression they may or may not feel in their ordinary lives. One can argue that a character who represents doing things and suffering no consequence is reprehensible, but I disagree. He is the one that gets to do, to say, to act, and to respond however he feels without any consequence. SO: I totally get why he is the "fun" character and the id of the game - that's what always appealed to me about playing him as an actor. Trevor is the character in the game that seems most obviously targeted at gamers and game culture he's the "fun" character, the id of the game. Take any performance you see on television or in the movies - motion capture it - and that is essentially what Rockstar did with us actors. SO: The entire performance was motion captured - so face, body, and voice were all recorded to help make Trevor. There was also some great music I would listen to that would conjure Trevor up.ĭid Rockstar base Trevor's appearance on you? He obviously bears some resemblance.
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I'm always inspired by intensity and those that take great pride in what they do - be it an actor, painter, musician, writer, or arborist. He was able to walk that line of psychopath and entertainer while maintaining his sense of humor in some pretty dark places. SO: Tom Hardy's performance in Bronson was certainly an influence. Were you inspired by any other performances in your portrayal of Trevor? It was always exciting, though, because I loved the opportunity to perform something that didn't always feel comfortable or right to me as an actor. SO: It was certainly sometimes a challenge to find the reality as an actor in an otherwise seemingly crazy, psychotic world where I said and did some pretty outrageous things.
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Were there any scenes that were particularly difficult to act? No, I was never concerned because it is acting - it's the same thing as when I was 12 years old pretending I was a British soldier with a gun and bayonet in the theater - it's play. My first day of shooting was one of the most graphic and violent acts, so it set the bar. SO: What horrible things? Are you telling me that Trevor does reprehensible things? Hee hee. If there were things I didn't understand about the character of Trevor - I made it make sense.ĭid you have any concerns about playing a character who does such horrible things? It was so great as an actor because if I just trusted the words written - those words informed my choices and how Trevor came to life. Nuances and character traits that began to appear - his walk, his manner of speech, his reactions, definitely informed his development throughout the game. SO: Trevor definitely evolved (not sure if that's the best word to describe Trevor's change) as I performed him. How much did the Trevor character change as you acted him? In other words, from the original script to what's in the game now? I tend to bump into the same wall over and over and over again when I attempt to control any character in a game.
![trevor from gta real life trevor from gta real life](http://cdn2.sbnation.com/assets/2555049/gta-5-michael-franklin-trevor-art_1280.jpg)
SO: I have not played it, but I have put it into a console and watched the beginning. Have you played the game? Do you plan to?
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They have enjoyed his impulsive, psychopathic nature but have reveled in his humor - that has been great to hear! I wanted to make him multidimensional, and fans are responding to that. Steven Ogg: It has been really wonderful! I have been so thrilled that the GTA fans have responded so positively to the performance. What has the response been so far to your work as Trevor?